
Glazeblazer
Hot sauce. Questionable aim. A very flammable personality.
Special / Sauce sprayMeet ManBrawl. A physics brawler about ridiculous criminals, stolen artifacts, and getting out with your dignity almost intact.
Play ManBrawl ↗Browser prototype · Desktop + touch controls · You versus three bots

Break the display case. Grab the artifact. Get it to your own colour-coded extraction point before someone knocks it out of your hands. Each extraction opens the next stash; the final getaway wins. Or just be the last one standing.
The fun lives between the plan and the accident: a badly timed jump, an improvised weapon, or a rival carrying your prize in the opposite direction.

Hot sauce. Questionable aim. A very flammable personality.
Special / Sauce spray
Brings ribs to a fistfight. Somehow, it works.
Special / Rib shot
Closes the distance with a flying scissor attack.
Special / Scissor lock
A toxic stream with a rather skeletal side effect.
Special / Toxic streamNotes from a game taking shape: the ideas, the awkward bits, and the decisions that make a fight feel funny.
The original 2025 idea was a whimsical heist game: simple controls, slapstick obstacles, and movie-inspired escapes. ManBrawl brings that premise into a competitive arena, where stealing the prize is only half the job.
Custom rigged characters give the cast its identity. Their specials extend the joke: hot sauce for Glazeblazer, ribs for Lamb Chops, a flying leg lock for Precious. The challenge is making each move readable in the middle of a chaotic fight.
Pink and blue lighting, fighting poses and bold portraits give the selection screen its attitude. In the arena, impact effects and oversized comic words make the collisions feel louder and more playful.
When everyone runs toward one getaway, the chase follows one line. Colour-coded extraction points pull rivals in different directions and turn carrying the artifact into a choice about route, timing and risk.
The browser prototype lets you choose a fighter, practice with bots, or join a free-for-all or 2v2 heist online. It is an early build: movement, balance, visual polish and performance are still being refined.
Online is an early test with one public four-player room per mode. FFA starts at two players; 2v2 starts at four. Phone controls are new; performance varies by device. The selfie character pipeline is an idea under exploration, not a released feature.
Try the current build ↗